Which looks odd and not what i thought of and somehow i did find a way to keep it together just until the collision.
How to make a floor for collision in c4d.
In this tutorial you ll learn how to create wax type using the collision deformer and subsurface scattering in cinema 4d.
Select the dynamics tag on the 3d logo and under the collision tab set bounce to 120.
Select cloner mode grid array count 6 6 6 size 100cm 100cm 100cm.
Select all sphere and make a child with cloner.
Configure the dynamics settings.
Select cloner little bit up.
If you have several objects that collide with each other lower values will result in all objects coming to a rest sooner.
Go to file merge select cinema 4d studio lights and press open.
Next tutorial i will use character to break it.
On frame 0 move the logo up above the floor and press play again the logo will drop down then hit and land on the floor.
How to make bouncing text on floor using mograph fracture collision with colour selection techniques in cinema 4d r16 tutorial hope you guys find this tutorial so useful and interesting.
Step 2 in this step i open cinema 4d studio light.
For example a floor also has a certain elasticity i e if one of the collision objects has a bounce value of 0 the second won t bounce off even if it is assigned a value of 1000.
Naturally to make it dynamic i had to apply the rigid body tag to each of 200 pieces cos it didn t work with parent null and if i connected these pieces into one object and made it dynamic then it wouldn t shatter.
Right click on cloner simulation tag rigid body tag.
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